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Killzone: Shadow Fall - Vekta Penthouse

I worked on the Vekta Penthouse environment after it had gone through a level design prototyping phase. Myself and several other artists were given responsibility for bringing the section up to release quality art.

For this environment I worked primarily on the rooftop and interior areas. It was my responsibility to create the final quality level geometry for most of the building. I then delegated set dressing of several of the interior rooms to other artists and integrated their completed work.

The outside framework and glass geometry was created by Jacob Tai and Sofia Jakobsson.