I worked on a section of the 'Helghast Slums' environment in the Singleplayer campaign.
My responsibilites for this area involved building upon and improving prototype level geometry then set dressing it with final quality assets. My goal was to achieve a slum market appearance that was layered on top of the original, cleaner Vektan style of architecture.
The skyscaper backdrop buildings in this area were created by Nicholas Watkins.