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Killzone: Shadow Fall - Pyrrhus Deep Caves

I had ownership over a large number of structures in this level, with my main areas of responsibility being for the first of two large Helghast factory platforms. I worked on the area from the prototyping phase through to end of the level's production. I also created several of the smaller structures and interior areas of the base.

Towards the end of development on the environment I also contributed to level extension areas that included a large cave passage and terrain with ruined buildings strewn around the gameplay space.