I worked as an Environment Artist on Horizon: Zero Dawn during the early stages of production.
My responsibilities mainly involved the design and creation of ruined ancient buildings and tribal human structures. As part of the process I was required to prototype modular art assets with which to build them. I also worked on dressing the structures with vegetation overgrowth.
These screenshots come from later in production on the game and include artwork from many other talented artists at Guerrilla Games.